botw/src/Game/AI/Action/actionBackseatKorokWait.cpp

35 lines
989 B
C++

#include "Game/AI/Action/actionBackseatKorokWait.h"
namespace uking::action {
BackseatKorokWait::BackseatKorokWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BackseatKorokWait::~BackseatKorokWait() = default;
bool BackseatKorokWait::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BackseatKorokWait::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BackseatKorokWait::leave_() {
ksys::act::ai::Action::leave_();
}
void BackseatKorokWait::loadParams_() {
getStaticParam(&mAppearDist_s, "AppearDist");
getStaticParam(&mDisappearDist_s, "DisappearDist");
getStaticParam(&mWaitASName_s, "WaitASName");
getStaticParam(&mAppearASName_s, "AppearASName");
getStaticParam(&mDisappearASName_s, "DisappearASName");
getMapUnitParam(&mPlacementType_m, "PlacementType");
}
void BackseatKorokWait::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action