botw/src/Game/AI/Action/actionCameraEventFocusDistS...

29 lines
702 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEventFocusDistSetting : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CameraEventFocusDistSetting, ksys::act::ai::Action)
public:
explicit CameraEventFocusDistSetting(const InitArg& arg);
~CameraEventFocusDistSetting() override;
void loadParams_() override;
protected:
void calc_() override;
// FIXME: remove this
u8 pad_0x20[0x10];
// dynamic2_param at offset 0x30
int* mClipIndex_d{};
// dynamic2_param at offset 0x38
float* mFocusDistStart_d{};
// dynamic2_param at offset 0x40
float* mFocusDistEnd_d{};
};
} // namespace uking::action