mirror of https://github.com/zeldaret/botw.git
29 lines
702 B
C++
29 lines
702 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class CameraEventFocusDistSetting : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(CameraEventFocusDistSetting, ksys::act::ai::Action)
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public:
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explicit CameraEventFocusDistSetting(const InitArg& arg);
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~CameraEventFocusDistSetting() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// FIXME: remove this
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u8 pad_0x20[0x10];
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// dynamic2_param at offset 0x30
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int* mClipIndex_d{};
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// dynamic2_param at offset 0x38
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float* mFocusDistStart_d{};
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// dynamic2_param at offset 0x40
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float* mFocusDistEnd_d{};
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};
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} // namespace uking::action
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