botw/src/Game/AI/Action/actionCameraEventLookBase.h

18 lines
387 B
C++

#pragma once
#include "Game/AI/Action/actionCameraEvent.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEventLookBase : public CameraEvent {
SEAD_RTTI_OVERRIDE(CameraEventLookBase, CameraEvent)
public:
explicit CameraEventLookBase(const InitArg& arg);
~CameraEventLookBase() override;
protected:
};
} // namespace uking::action