botw/src/Game/AI/Action/actionCreateActorInAreaBasic.h

44 lines
1.3 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CreateActorInAreaBasic : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CreateActorInAreaBasic, ksys::act::ai::Action)
public:
explicit CreateActorInAreaBasic(const InitArg& arg);
~CreateActorInAreaBasic() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mCreateBasePosNum_s{};
// static_param at offset 0x28
const float* mCreateNewActorIntervalFirst_s{};
// static_param at offset 0x30
const float* mCreateNewActorInterval_s{};
// static_param at offset 0x38
const float* mCreateContinueTime_s{};
// static_param at offset 0x40
const float* mAfterWaitTime_s{};
// static_param at offset 0x48
const bool* mIsAllowCreateNoSafeArea_s{};
// static_param at offset 0x50
sead::SafeString mCreateActorName_s{};
// static_param at offset 0x60
const sead::Vector3f* mBaseOffset_s{};
// static_param at offset 0x68
const sead::Vector3f* mCreateRandArea_s{};
// static_param at offset 0x70
const sead::Vector3f* mProhibitedCreateArea_s{};
};
} // namespace uking::action