botw/src/Game/AI/Action/actionDefRandomMoveAction.h

39 lines
1.1 KiB
C++

#pragma once
#include "Game/AI/Action/actionRandomMoveAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DefRandomMoveAction : public RandomMoveAction {
SEAD_RTTI_OVERRIDE(DefRandomMoveAction, RandomMoveAction)
public:
explicit DefRandomMoveAction(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x38
const float* mRadiusLimit_s{};
// static_param at offset 0x40
const float* mMaxMoveSpeed_s{};
// static_param at offset 0x48
const float* mMinMoveSpeed_s{};
// static_param at offset 0x50
const float* mMaxMoveDistance_s{};
// static_param at offset 0x58
const float* mMinMoveDistance_s{};
// static_param at offset 0x60
const float* mMaxMoveAngle_s{};
// static_param at offset 0x68
const bool* mIsUseBasepos_s{};
// dynamic_param at offset 0x70
sead::Vector3f* mBasePos_d{};
};
} // namespace uking::action