botw/src/Game/AI/Action/actionDirectToWindDirection...

33 lines
876 B
C++

#include "Game/AI/Action/actionDirectToWindDirection.h"
namespace uking::action {
DirectToWindDirection::DirectToWindDirection(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DirectToWindDirection::~DirectToWindDirection() = default;
bool DirectToWindDirection::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DirectToWindDirection::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DirectToWindDirection::leave_() {
ksys::act::ai::Action::leave_();
}
void DirectToWindDirection::loadParams_() {
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mRotMax_s, "RotMax");
getStaticParam(&mFrontDir_s, "FrontDir");
getStaticParam(&mUpDir_s, "UpDir");
}
void DirectToWindDirection::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action