mirror of https://github.com/zeldaret/botw.git
33 lines
876 B
C++
33 lines
876 B
C++
#include "Game/AI/Action/actionDirectToWindDirection.h"
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namespace uking::action {
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DirectToWindDirection::DirectToWindDirection(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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DirectToWindDirection::~DirectToWindDirection() = default;
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bool DirectToWindDirection::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void DirectToWindDirection::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void DirectToWindDirection::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void DirectToWindDirection::loadParams_() {
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getStaticParam(&mRotSpeed_s, "RotSpeed");
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getStaticParam(&mRotMax_s, "RotMax");
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getStaticParam(&mFrontDir_s, "FrontDir");
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getStaticParam(&mUpDir_s, "UpDir");
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}
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void DirectToWindDirection::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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