botw/src/Game/AI/Action/actionDragonItemShootUp.cpp

33 lines
895 B
C++

#include "Game/AI/Action/actionDragonItemShootUp.h"
namespace uking::action {
DragonItemShootUp::DragonItemShootUp(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DragonItemShootUp::~DragonItemShootUp() = default;
bool DragonItemShootUp::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DragonItemShootUp::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DragonItemShootUp::leave_() {
ksys::act::ai::Action::leave_();
}
void DragonItemShootUp::loadParams_() {
getStaticParam(&mFlyAwaySpeed_s, "FlyAwaySpeed");
getStaticParam(&mContactSpeedDownXZ_s, "ContactSpeedDownXZ");
getStaticParam(&mContactSpeedDownY_s, "ContactSpeedDownY");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void DragonItemShootUp::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action