mirror of https://github.com/zeldaret/botw.git
33 lines
895 B
C++
33 lines
895 B
C++
#include "Game/AI/Action/actionDragonItemShootUp.h"
|
|
|
|
namespace uking::action {
|
|
|
|
DragonItemShootUp::DragonItemShootUp(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
DragonItemShootUp::~DragonItemShootUp() = default;
|
|
|
|
bool DragonItemShootUp::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void DragonItemShootUp::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void DragonItemShootUp::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void DragonItemShootUp::loadParams_() {
|
|
getStaticParam(&mFlyAwaySpeed_s, "FlyAwaySpeed");
|
|
getStaticParam(&mContactSpeedDownXZ_s, "ContactSpeedDownXZ");
|
|
getStaticParam(&mContactSpeedDownY_s, "ContactSpeedDownY");
|
|
getDynamicParam(&mTargetPos_d, "TargetPos");
|
|
}
|
|
|
|
void DragonItemShootUp::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|