botw/src/Game/AI/Action/actionDungeonEntranceASPlay...

31 lines
728 B
C++

#include "Game/AI/Action/actionDungeonEntranceASPlay.h"
namespace uking::action {
DungeonEntranceASPlay::DungeonEntranceASPlay(const InitArg& arg) : NullASPlay(arg) {}
DungeonEntranceASPlay::~DungeonEntranceASPlay() = default;
bool DungeonEntranceASPlay::init_(sead::Heap* heap) {
return NullASPlay::init_(heap);
}
void DungeonEntranceASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
NullASPlay::enter_(params);
}
void DungeonEntranceASPlay::leave_() {
NullASPlay::leave_();
}
void DungeonEntranceASPlay::loadParams_() {
NullASPlay::loadParams_();
getStaticParam(&mSetDgnName_s, "SetDgnName");
}
void DungeonEntranceASPlay::calc_() {
NullASPlay::calc_();
}
} // namespace uking::action