mirror of https://github.com/zeldaret/botw.git
30 lines
765 B
C++
30 lines
765 B
C++
#include "Game/AI/Action/actionEnemyRigidBodyDieBase.h"
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namespace uking::action {
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EnemyRigidBodyDieBase::EnemyRigidBodyDieBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EnemyRigidBodyDieBase::~EnemyRigidBodyDieBase() = default;
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bool EnemyRigidBodyDieBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EnemyRigidBodyDieBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EnemyRigidBodyDieBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EnemyRigidBodyDieBase::loadParams_() {
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getAITreeVariable(&mForceSetDropPos_a, "ForceSetDropPos");
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}
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void EnemyRigidBodyDieBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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