botw/src/Game/AI/Action/actionEnemyRigidBodyDieBase...

30 lines
765 B
C++

#include "Game/AI/Action/actionEnemyRigidBodyDieBase.h"
namespace uking::action {
EnemyRigidBodyDieBase::EnemyRigidBodyDieBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EnemyRigidBodyDieBase::~EnemyRigidBodyDieBase() = default;
bool EnemyRigidBodyDieBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EnemyRigidBodyDieBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EnemyRigidBodyDieBase::leave_() {
ksys::act::ai::Action::leave_();
}
void EnemyRigidBodyDieBase::loadParams_() {
getAITreeVariable(&mForceSetDropPos_a, "ForceSetDropPos");
}
void EnemyRigidBodyDieBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action