botw/src/Game/AI/Action/actionEnemyRushAttack.cpp

37 lines
1.1 KiB
C++

#include "Game/AI/Action/actionEnemyRushAttack.h"
namespace uking::action {
EnemyRushAttack::EnemyRushAttack(const InitArg& arg) : RandomMoveAction(arg) {}
EnemyRushAttack::~EnemyRushAttack() = default;
bool EnemyRushAttack::init_(sead::Heap* heap) {
return RandomMoveAction::init_(heap);
}
void EnemyRushAttack::enter_(ksys::act::ai::InlineParamPack* params) {
RandomMoveAction::enter_(params);
}
void EnemyRushAttack::leave_() {
RandomMoveAction::leave_();
}
void EnemyRushAttack::loadParams_() {
RandomMoveAction::loadParams_();
getStaticParam(&mUpdateTargetPosInterval_s, "UpdateTargetPosInterval");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mDisableUpdateTargetRadius_s, "DisableUpdateTargetRadius");
getStaticParam(&mGoalDistanceTolerance_s, "GoalDistanceTolerance");
getStaticParam(&mMovePredictionRate_s, "MovePredictionRate");
getStaticParam(&mASKeyName_s, "ASKeyName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void EnemyRushAttack::calc_() {
RandomMoveAction::calc_();
}
} // namespace uking::action