mirror of https://github.com/zeldaret/botw.git
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include "Game/AI/Action/actionEnemyRushAttack.h"
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namespace uking::action {
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EnemyRushAttack::EnemyRushAttack(const InitArg& arg) : RandomMoveAction(arg) {}
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EnemyRushAttack::~EnemyRushAttack() = default;
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bool EnemyRushAttack::init_(sead::Heap* heap) {
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return RandomMoveAction::init_(heap);
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}
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void EnemyRushAttack::enter_(ksys::act::ai::InlineParamPack* params) {
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RandomMoveAction::enter_(params);
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}
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void EnemyRushAttack::leave_() {
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RandomMoveAction::leave_();
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}
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void EnemyRushAttack::loadParams_() {
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RandomMoveAction::loadParams_();
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getStaticParam(&mUpdateTargetPosInterval_s, "UpdateTargetPosInterval");
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mDisableUpdateTargetRadius_s, "DisableUpdateTargetRadius");
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getStaticParam(&mGoalDistanceTolerance_s, "GoalDistanceTolerance");
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getStaticParam(&mMovePredictionRate_s, "MovePredictionRate");
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getStaticParam(&mASKeyName_s, "ASKeyName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void EnemyRushAttack::calc_() {
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RandomMoveAction::calc_();
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}
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} // namespace uking::action
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