botw/src/Game/AI/Action/actionEventAutoSaveAction.h

17 lines
361 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventAutoSaveAction : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventAutoSaveAction, ksys::act::ai::Action)
public:
explicit EventAutoSaveAction(const InitArg& arg);
~EventAutoSaveAction() override;
protected:
};
} // namespace uking::action