botw/src/Game/AI/Action/actionEventControlRupeeUI.h

24 lines
562 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventControlRupeeUI : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventControlRupeeUI, ksys::act::ai::Action)
public:
explicit EventControlRupeeUI(const InitArg& arg);
~EventControlRupeeUI() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
int* mTargetValue_d{};
// dynamic_param at offset 0x28
bool* mIsAppear_d{};
};
} // namespace uking::action