botw/src/Game/AI/Action/actionEventUpdateMiniGameBe...

22 lines
530 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventUpdateMiniGameBestScore : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventUpdateMiniGameBestScore, ksys::act::ai::Action)
public:
explicit EventUpdateMiniGameBestScore(const InitArg& arg);
~EventUpdateMiniGameBestScore() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
int* mType_d{};
};
} // namespace uking::action