mirror of https://github.com/zeldaret/botw.git
32 lines
840 B
C++
32 lines
840 B
C++
#include "Game/AI/Action/actionFlyingBirdDie.h"
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namespace uking::action {
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FlyingBirdDie::FlyingBirdDie(const InitArg& arg) : FlyingCharacterDamageBase(arg) {}
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FlyingBirdDie::~FlyingBirdDie() = default;
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bool FlyingBirdDie::init_(sead::Heap* heap) {
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return FlyingCharacterDamageBase::init_(heap);
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}
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void FlyingBirdDie::enter_(ksys::act::ai::InlineParamPack* params) {
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FlyingCharacterDamageBase::enter_(params);
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}
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void FlyingBirdDie::leave_() {
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FlyingCharacterDamageBase::leave_();
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}
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void FlyingBirdDie::loadParams_() {
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FlyingCharacterDamageBase::loadParams_();
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getStaticParam(&mEnableHitGroundCheckTimer_s, "EnableHitGroundCheckTimer");
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getStaticParam(&mIsChangeStateFallOnce_s, "IsChangeStateFallOnce");
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}
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void FlyingBirdDie::calc_() {
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FlyingCharacterDamageBase::calc_();
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}
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} // namespace uking::action
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