botw/src/Game/AI/Action/actionFlyingBirdDie.cpp

32 lines
840 B
C++

#include "Game/AI/Action/actionFlyingBirdDie.h"
namespace uking::action {
FlyingBirdDie::FlyingBirdDie(const InitArg& arg) : FlyingCharacterDamageBase(arg) {}
FlyingBirdDie::~FlyingBirdDie() = default;
bool FlyingBirdDie::init_(sead::Heap* heap) {
return FlyingCharacterDamageBase::init_(heap);
}
void FlyingBirdDie::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingCharacterDamageBase::enter_(params);
}
void FlyingBirdDie::leave_() {
FlyingCharacterDamageBase::leave_();
}
void FlyingBirdDie::loadParams_() {
FlyingCharacterDamageBase::loadParams_();
getStaticParam(&mEnableHitGroundCheckTimer_s, "EnableHitGroundCheckTimer");
getStaticParam(&mIsChangeStateFallOnce_s, "IsChangeStateFallOnce");
}
void FlyingBirdDie::calc_() {
FlyingCharacterDamageBase::calc_();
}
} // namespace uking::action