botw/src/Game/AI/Action/actionFork.cpp

31 lines
632 B
C++

#include "Game/AI/Action/actionFork.h"
namespace uking::action {
Fork::Fork(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Fork::~Fork() = default;
bool Fork::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void Fork::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Fork::leave_() {
ksys::act::ai::Action::leave_();
}
void Fork::loadParams_() {
getStaticParam(&mEndState_s, "EndState");
getStaticParam(&mIsChangeable_s, "IsChangeable");
}
void Fork::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action