mirror of https://github.com/zeldaret/botw.git
32 lines
882 B
C++
32 lines
882 B
C++
#include "Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h"
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namespace uking::action {
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ForkASTrgEmitShockWaveAtEnter::ForkASTrgEmitShockWaveAtEnter(const InitArg& arg)
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: ForkASTrgEmitShockWave(arg) {}
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ForkASTrgEmitShockWaveAtEnter::~ForkASTrgEmitShockWaveAtEnter() = default;
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bool ForkASTrgEmitShockWaveAtEnter::init_(sead::Heap* heap) {
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return ForkASTrgEmitShockWave::init_(heap);
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}
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void ForkASTrgEmitShockWaveAtEnter::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkASTrgEmitShockWave::enter_(params);
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}
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void ForkASTrgEmitShockWaveAtEnter::leave_() {
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ForkASTrgEmitShockWave::leave_();
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}
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void ForkASTrgEmitShockWaveAtEnter::loadParams_() {
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ForkASTrgEmitShockWave::loadParams_();
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getStaticParam(&mOffsetPos_s, "OffsetPos");
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}
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void ForkASTrgEmitShockWaveAtEnter::calc_() {
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ForkASTrgEmitShockWave::calc_();
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}
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} // namespace uking::action
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