mirror of https://github.com/zeldaret/botw.git
31 lines
776 B
C++
31 lines
776 B
C++
#include "Game/AI/Action/actionForkAlwaysSetModelEffect.h"
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namespace uking::action {
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ForkAlwaysSetModelEffect::ForkAlwaysSetModelEffect(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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ForkAlwaysSetModelEffect::~ForkAlwaysSetModelEffect() = default;
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bool ForkAlwaysSetModelEffect::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkAlwaysSetModelEffect::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkAlwaysSetModelEffect::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkAlwaysSetModelEffect::loadParams_() {
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getStaticParam(&mTimer_s, "Timer");
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}
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void ForkAlwaysSetModelEffect::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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