botw/src/Game/AI/Action/actionForkCatchWeapon.cpp

32 lines
803 B
C++

#include "Game/AI/Action/actionForkCatchWeapon.h"
namespace uking::action {
ForkCatchWeapon::ForkCatchWeapon(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkCatchWeapon::~ForkCatchWeapon() = default;
bool ForkCatchWeapon::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkCatchWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkCatchWeapon::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkCatchWeapon::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getDynamicParam(&mTargetActor_d, "TargetActor");
getStaticParam(&mIsNoGrabSuccess_s, "IsNoGrabSuccess");
}
void ForkCatchWeapon::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action