mirror of https://github.com/zeldaret/botw.git
32 lines
860 B
C++
32 lines
860 B
C++
#include "Game/AI/Action/actionForkEmitShockWaveByContact.h"
|
|
|
|
namespace uking::action {
|
|
|
|
ForkEmitShockWaveByContact::ForkEmitShockWaveByContact(const InitArg& arg)
|
|
: ForkASTrgEmitShockWave(arg) {}
|
|
|
|
ForkEmitShockWaveByContact::~ForkEmitShockWaveByContact() = default;
|
|
|
|
bool ForkEmitShockWaveByContact::init_(sead::Heap* heap) {
|
|
return ForkASTrgEmitShockWave::init_(heap);
|
|
}
|
|
|
|
void ForkEmitShockWaveByContact::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ForkASTrgEmitShockWave::enter_(params);
|
|
}
|
|
|
|
void ForkEmitShockWaveByContact::leave_() {
|
|
ForkASTrgEmitShockWave::leave_();
|
|
}
|
|
|
|
void ForkEmitShockWaveByContact::loadParams_() {
|
|
ForkASTrgEmitShockWave::loadParams_();
|
|
getStaticParam(&mRigidBodyName_s, "RigidBodyName");
|
|
}
|
|
|
|
void ForkEmitShockWaveByContact::calc_() {
|
|
ForkASTrgEmitShockWave::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|