botw/src/Game/AI/Action/actionForkEmitShockWaveByCo...

32 lines
860 B
C++

#include "Game/AI/Action/actionForkEmitShockWaveByContact.h"
namespace uking::action {
ForkEmitShockWaveByContact::ForkEmitShockWaveByContact(const InitArg& arg)
: ForkASTrgEmitShockWave(arg) {}
ForkEmitShockWaveByContact::~ForkEmitShockWaveByContact() = default;
bool ForkEmitShockWaveByContact::init_(sead::Heap* heap) {
return ForkASTrgEmitShockWave::init_(heap);
}
void ForkEmitShockWaveByContact::enter_(ksys::act::ai::InlineParamPack* params) {
ForkASTrgEmitShockWave::enter_(params);
}
void ForkEmitShockWaveByContact::leave_() {
ForkASTrgEmitShockWave::leave_();
}
void ForkEmitShockWaveByContact::loadParams_() {
ForkASTrgEmitShockWave::loadParams_();
getStaticParam(&mRigidBodyName_s, "RigidBodyName");
}
void ForkEmitShockWaveByContact::calc_() {
ForkASTrgEmitShockWave::calc_();
}
} // namespace uking::action