mirror of https://github.com/zeldaret/botw.git
34 lines
986 B
C++
34 lines
986 B
C++
#include "Game/AI/Action/actionForkFollowGround.h"
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namespace uking::action {
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ForkFollowGround::ForkFollowGround(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkFollowGround::~ForkFollowGround() = default;
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bool ForkFollowGround::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkFollowGround::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkFollowGround::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkFollowGround::loadParams_() {
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getStaticParam(&mUpdateFrameCountAfterNoMove_s, "UpdateFrameCountAfterNoMove");
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
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getStaticParam(&mUpdateTargetUpDirMinAngle_s, "UpdateTargetUpDirMinAngle");
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getStaticParam(&mUpdateTargetUpDirRatio_s, "UpdateTargetUpDirRatio");
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}
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void ForkFollowGround::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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