botw/src/Game/AI/Action/actionForkFollowGround.cpp

34 lines
986 B
C++

#include "Game/AI/Action/actionForkFollowGround.h"
namespace uking::action {
ForkFollowGround::ForkFollowGround(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkFollowGround::~ForkFollowGround() = default;
bool ForkFollowGround::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkFollowGround::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkFollowGround::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkFollowGround::loadParams_() {
getStaticParam(&mUpdateFrameCountAfterNoMove_s, "UpdateFrameCountAfterNoMove");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mBaseRotRatio_s, "BaseRotRatio");
getStaticParam(&mUpdateTargetUpDirMinAngle_s, "UpdateTargetUpDirMinAngle");
getStaticParam(&mUpdateTargetUpDirRatio_s, "UpdateTargetUpDirRatio");
}
void ForkFollowGround::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action