mirror of https://github.com/zeldaret/botw.git
35 lines
970 B
C++
35 lines
970 B
C++
#include "Game/AI/Action/actionForkLynelDrawWeapon.h"
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namespace uking::action {
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ForkLynelDrawWeapon::ForkLynelDrawWeapon(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkLynelDrawWeapon::~ForkLynelDrawWeapon() = default;
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bool ForkLynelDrawWeapon::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkLynelDrawWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkLynelDrawWeapon::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkLynelDrawWeapon::loadParams_() {
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getStaticParam(&mWeaponIdx0_s, "WeaponIdx0");
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getStaticParam(&mWeaponIdx1_s, "WeaponIdx1");
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getStaticParam(&mSeqBank_s, "SeqBank");
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getStaticParam(&mTargetBone_s, "TargetBone");
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getStaticParam(&mASWeaponIdx_s, "ASWeaponIdx");
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getStaticParam(&mASName_s, "ASName");
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}
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void ForkLynelDrawWeapon::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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