botw/src/Game/AI/Action/actionForkLynelDrawWeapon.cpp

35 lines
970 B
C++

#include "Game/AI/Action/actionForkLynelDrawWeapon.h"
namespace uking::action {
ForkLynelDrawWeapon::ForkLynelDrawWeapon(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkLynelDrawWeapon::~ForkLynelDrawWeapon() = default;
bool ForkLynelDrawWeapon::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkLynelDrawWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkLynelDrawWeapon::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkLynelDrawWeapon::loadParams_() {
getStaticParam(&mWeaponIdx0_s, "WeaponIdx0");
getStaticParam(&mWeaponIdx1_s, "WeaponIdx1");
getStaticParam(&mSeqBank_s, "SeqBank");
getStaticParam(&mTargetBone_s, "TargetBone");
getStaticParam(&mASWeaponIdx_s, "ASWeaponIdx");
getStaticParam(&mASName_s, "ASName");
}
void ForkLynelDrawWeapon::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action