botw/src/Game/AI/Action/actionForkStalEnemyForceDam...

35 lines
974 B
C++

#include "Game/AI/Action/actionForkStalEnemyForceDamage.h"
namespace uking::action {
ForkStalEnemyForceDamage::ForkStalEnemyForceDamage(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkStalEnemyForceDamage::~ForkStalEnemyForceDamage() = default;
bool ForkStalEnemyForceDamage::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkStalEnemyForceDamage::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkStalEnemyForceDamage::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkStalEnemyForceDamage::loadParams_() {
getStaticParam(&mDamage_s, "Damage");
getStaticParam(&mASTrigType_s, "ASTrigType");
getStaticParam(&mDamageType_s, "DamageType");
getStaticParam(&mDamageAttr_s, "DamageAttr");
getStaticParam(&mLifeRate_s, "LifeRate");
}
void ForkStalEnemyForceDamage::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action