mirror of https://github.com/zeldaret/botw.git
35 lines
974 B
C++
35 lines
974 B
C++
#include "Game/AI/Action/actionForkStalEnemyForceDamage.h"
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namespace uking::action {
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ForkStalEnemyForceDamage::ForkStalEnemyForceDamage(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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ForkStalEnemyForceDamage::~ForkStalEnemyForceDamage() = default;
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bool ForkStalEnemyForceDamage::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkStalEnemyForceDamage::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkStalEnemyForceDamage::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkStalEnemyForceDamage::loadParams_() {
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getStaticParam(&mDamage_s, "Damage");
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getStaticParam(&mASTrigType_s, "ASTrigType");
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getStaticParam(&mDamageType_s, "DamageType");
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getStaticParam(&mDamageAttr_s, "DamageAttr");
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getStaticParam(&mLifeRate_s, "LifeRate");
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}
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void ForkStalEnemyForceDamage::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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