botw/src/Game/AI/Action/actionLastBossNormalWarp.cpp

47 lines
1.7 KiB
C++

#include "Game/AI/Action/actionLastBossNormalWarp.h"
namespace uking::action {
LastBossNormalWarp::LastBossNormalWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {}
LastBossNormalWarp::~LastBossNormalWarp() = default;
bool LastBossNormalWarp::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LastBossNormalWarp::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LastBossNormalWarp::leave_() {
ksys::act::ai::Action::leave_();
}
void LastBossNormalWarp::loadParams_() {
getStaticParam(&mOffsetLength_s, "OffsetLength");
getStaticParam(&mOffsetY_s, "OffsetY");
getStaticParam(&mWarpTime_s, "WarpTime");
getStaticParam(&mCheckShapeRadius_s, "CheckShapeRadius");
getStaticParam(&mIsUseChangePos_s, "IsUseChangePos");
getStaticParam(&mIsEscapeFromPlayer_s, "IsEscapeFromPlayer");
getStaticParam(&mIsWarpAtGround_s, "IsWarpAtGround");
getStaticParam(&mIsChasePlayer_s, "IsChasePlayer");
getStaticParam(&mDisableGroundHit_s, "DisableGroundHit");
getStaticParam(&mDisableAirWallHit_s, "DisableAirWallHit");
getStaticParam(&mChaseDist_s, "ChaseDist");
getStaticParam(&mChaseDistOffset_s, "ChaseDistOffset");
getStaticParam(&mHomePosOffset_s, "HomePosOffset");
getDynamicParam(&mIsReturnHome_d, "IsReturnHome");
getDynamicParam(&mIsForceWarp_d, "IsForceWarp");
getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn");
getDynamicParam(&mIsKeepDisableDraw_d, "IsKeepDisableDraw");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void LastBossNormalWarp::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action