mirror of https://github.com/zeldaret/botw.git
47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
#include "Game/AI/Action/actionLastBossNormalWarp.h"
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namespace uking::action {
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LastBossNormalWarp::LastBossNormalWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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LastBossNormalWarp::~LastBossNormalWarp() = default;
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bool LastBossNormalWarp::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void LastBossNormalWarp::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void LastBossNormalWarp::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void LastBossNormalWarp::loadParams_() {
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getStaticParam(&mOffsetLength_s, "OffsetLength");
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getStaticParam(&mOffsetY_s, "OffsetY");
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getStaticParam(&mWarpTime_s, "WarpTime");
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getStaticParam(&mCheckShapeRadius_s, "CheckShapeRadius");
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getStaticParam(&mIsUseChangePos_s, "IsUseChangePos");
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getStaticParam(&mIsEscapeFromPlayer_s, "IsEscapeFromPlayer");
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getStaticParam(&mIsWarpAtGround_s, "IsWarpAtGround");
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getStaticParam(&mIsChasePlayer_s, "IsChasePlayer");
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getStaticParam(&mDisableGroundHit_s, "DisableGroundHit");
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getStaticParam(&mDisableAirWallHit_s, "DisableAirWallHit");
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getStaticParam(&mChaseDist_s, "ChaseDist");
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getStaticParam(&mChaseDistOffset_s, "ChaseDistOffset");
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getStaticParam(&mHomePosOffset_s, "HomePosOffset");
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getDynamicParam(&mIsReturnHome_d, "IsReturnHome");
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getDynamicParam(&mIsForceWarp_d, "IsForceWarp");
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getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn");
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getDynamicParam(&mIsKeepDisableDraw_d, "IsKeepDisableDraw");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void LastBossNormalWarp::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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