botw/src/Game/AI/Action/actionLevelFlyMove.h

27 lines
653 B
C++

#pragma once
#include "Game/AI/Action/actionLevelFlyMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class LevelFlyMove : public LevelFlyMoveBase {
SEAD_RTTI_OVERRIDE(LevelFlyMove, LevelFlyMoveBase)
public:
explicit LevelFlyMove(const InitArg& arg);
~LevelFlyMove() override = default;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x138
sead::SafeString mASName_s{};
};
} // namespace uking::action