mirror of https://github.com/zeldaret/botw.git
75 lines
3.7 KiB
C++
75 lines
3.7 KiB
C++
#include "Game/AI/Action/actionPlayerActionClimb.h"
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namespace uking::action {
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PlayerActionClimb::PlayerActionClimb(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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PlayerActionClimb::~PlayerActionClimb() = default;
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bool PlayerActionClimb::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void PlayerActionClimb::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void PlayerActionClimb::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void PlayerActionClimb::loadParams_() {
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getStaticParam(&mLockingAfterJumpCnt_s, "LockingAfterJumpCnt");
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getStaticParam(&mChargeJumpLevel1Frame_s, "ChargeJumpLevel1Frame");
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getStaticParam(&mChageJumpLevel2Frame_s, "ChageJumpLevel2Frame");
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getStaticParam(&mRayCastOffsetY_s, "RayCastOffsetY");
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getStaticParam(&mEndGroundAngle_s, "EndGroundAngle");
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getStaticParam(&mBodyFixedOffset_s, "BodyFixedOffset");
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getStaticParam(&mRayCastLength_s, "RayCastLength");
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getStaticParam(&mDashAnmSpdRate_s, "DashAnmSpdRate");
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getStaticParam(&mFlickThresholdMin_s, "FlickThresholdMin");
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getStaticParam(&mFlickThresholdMax_s, "FlickThresholdMax");
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getStaticParam(&mFlickWaitToOverMaxTime_s, "FlickWaitToOverMaxTime");
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getStaticParam(&mFlickOverMaxToReturnTime_s, "FlickOverMaxToReturnTime");
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getStaticParam(&mStaminaDownAlways_s, "StaminaDownAlways");
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getStaticParam(&mStaminaDownTriggerJump_s, "StaminaDownTriggerJump");
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getStaticParam(&mStaminaDownWait_s, "StaminaDownWait");
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getStaticParam(&mForceStartMoveVelYMin_s, "ForceStartMoveVelYMin");
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getStaticParam(&mChargeJumpScaleMin_s, "ChargeJumpScaleMin");
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getStaticParam(&mChargeJumpScaleMax_s, "ChargeJumpScaleMax");
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getStaticParam(&mStaminaDownScaleInRain_s, "StaminaDownScaleInRain");
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getStaticParam(&mStaminaScaleTriggerJumpLv1_s, "StaminaScaleTriggerJumpLv1");
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getStaticParam(&mStaminaScaleTriggerJumpLv2_s, "StaminaScaleTriggerJumpLv2");
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getStaticParam(&mStaminaScaleTriggerJumpLv3_s, "StaminaScaleTriggerJumpLv3");
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getStaticParam(&mJumpScaleWhenLitteleStamina_s, "JumpScaleWhenLitteleStamina");
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getStaticParam(&mNoiseMaxSpeedMove_s, "NoiseMaxSpeedMove");
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getStaticParam(&mNoiseMaxValueMove_s, "NoiseMaxValueMove");
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getStaticParam(&mNoiseMaxValueJump_s, "NoiseMaxValueJump");
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getStaticParam(&mFallLimitWallAngle_s, "FallLimitWallAngle");
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getStaticParam(&mStaminaRateMovingUp_s, "StaminaRateMovingUp");
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getStaticParam(&mStaminaRateMovingSide_s, "StaminaRateMovingSide");
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getStaticParam(&mStaminaRateMovingDown_s, "StaminaRateMovingDown");
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getStaticParam(&mStaminaRateSlopeCenter_s, "StaminaRateSlopeCenter");
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getStaticParam(&mStaminaRateSlopeMin_s, "StaminaRateSlopeMin");
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getStaticParam(&mStaminaRateSlopeMax_s, "StaminaRateSlopeMax");
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getStaticParam(&mBodyDiffLengthMaxNormal_s, "BodyDiffLengthMaxNormal");
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getStaticParam(&mBodyDiffLengthMaxJump_s, "BodyDiffLengthMaxJump");
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getStaticParam(&mEndWaitRate_s, "EndWaitRate");
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getStaticParam(&mBaseCountSlipInRain_s, "BaseCountSlipInRain");
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getStaticParam(&mRandomCountSlipInRain_s, "RandomCountSlipInRain");
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getStaticParam(&mBaseSpeedSlipInRain_s, "BaseSpeedSlipInRain");
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getStaticParam(&mRandomSpeedSlipInRain_s, "RandomSpeedSlipInRain");
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getStaticParam(&mDownStaminaSlipInRain_s, "DownStaminaSlipInRain");
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getStaticParam(&mOcclusionCheckLength_s, "OcclusionCheckLength");
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getStaticParam(&mStaminaDownAlwaysMaxSpeed_s, "StaminaDownAlwaysMaxSpeed");
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getDynamicParam(&mEnableStartAnm_d, "EnableStartAnm");
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getDynamicParam(&mEnableClimbDown_d, "EnableClimbDown");
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getDynamicParam(&mFromParashawl_d, "FromParashawl");
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}
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void PlayerActionClimb::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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