mirror of https://github.com/zeldaret/botw.git
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#include "Game/AI/Action/actionPlayerCutHorseJump.h"
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namespace uking::action {
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PlayerCutHorseJump::PlayerCutHorseJump(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerCutHorseJump::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerCutHorseJump::leave_() {
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PlayerAction::leave_();
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}
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void PlayerCutHorseJump::loadParams_() {
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getStaticParam(&mAttackRate_s, "AttackRate");
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getStaticParam(&mFallSpAttackHeight_s, "FallSpAttackHeight");
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getStaticParam(&mFallSpAttackRadiusMin_s, "FallSpAttackRadiusMin");
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getStaticParam(&mFallSpAttackRadiusMax_s, "FallSpAttackRadiusMax");
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getStaticParam(&mFallSpAttackRadiusAdd_s, "FallSpAttackRadiusAdd");
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getStaticParam(&mFallSpAttackRadiusAddLSword_s, "FallSpAttackRadiusAddLSword");
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getStaticParam(&mFallSpAttackCheckUnderDist_s, "FallSpAttackCheckUnderDist");
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getStaticParam(&mFallSpLargeAttackRadius_s, "FallSpLargeAttackRadius");
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getStaticParam(&mRumbleType_s, "RumbleType");
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getStaticParam(&mRumblePowerMin_s, "RumblePowerMin");
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getStaticParam(&mRumblePowerMax_s, "RumblePowerMax");
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getStaticParam(&mParashawlInvalidTime_s, "ParashawlInvalidTime");
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}
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void PlayerCutHorseJump::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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