botw/src/Game/AI/Action/actionPlayerIce.cpp

30 lines
798 B
C++

#include "Game/AI/Action/actionPlayerIce.h"
namespace uking::action {
PlayerIce::PlayerIce(const InitArg& arg) : PlayerAction(arg) {}
void PlayerIce::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerIce::leave_() {
PlayerAction::leave_();
}
void PlayerIce::loadParams_() {
getStaticParam(&mEnergyIce_s, "EnergyIce");
getStaticParam(&mCountRate_s, "CountRate");
getStaticParam(&mInputInterval_s, "InputInterval");
getStaticParam(&mJumpSpeedF_s, "JumpSpeedF");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mJumpSpeedFBlowOff_s, "JumpSpeedFBlowOff");
getStaticParam(&mJumpHeightBlowOff_s, "JumpHeightBlowOff");
}
void PlayerIce::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action