mirror of https://github.com/zeldaret/botw.git
30 lines
798 B
C++
30 lines
798 B
C++
#include "Game/AI/Action/actionPlayerIce.h"
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namespace uking::action {
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PlayerIce::PlayerIce(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerIce::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerIce::leave_() {
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PlayerAction::leave_();
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}
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void PlayerIce::loadParams_() {
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getStaticParam(&mEnergyIce_s, "EnergyIce");
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getStaticParam(&mCountRate_s, "CountRate");
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getStaticParam(&mInputInterval_s, "InputInterval");
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getStaticParam(&mJumpSpeedF_s, "JumpSpeedF");
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getStaticParam(&mJumpHeight_s, "JumpHeight");
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getStaticParam(&mJumpSpeedFBlowOff_s, "JumpSpeedFBlowOff");
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getStaticParam(&mJumpHeightBlowOff_s, "JumpHeightBlowOff");
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}
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void PlayerIce::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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