mirror of https://github.com/zeldaret/botw.git
27 lines
655 B
C++
27 lines
655 B
C++
#include "Game/AI/Action/actionPlayerWakeBoardReady.h"
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namespace uking::action {
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PlayerWakeBoardReady::PlayerWakeBoardReady(const InitArg& arg) : PlayerAction(arg) {}
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PlayerWakeBoardReady::~PlayerWakeBoardReady() = default;
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void PlayerWakeBoardReady::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerWakeBoardReady::leave_() {
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PlayerAction::leave_();
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}
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void PlayerWakeBoardReady::loadParams_() {
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getDynamicParam(&mCreateSelf_d, "CreateSelf");
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getDynamicParam(&mUniqueName_d, "UniqueName");
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}
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void PlayerWakeBoardReady::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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