botw/src/Game/AI/Action/actionPlayerWakeBoardReady.cpp

27 lines
655 B
C++

#include "Game/AI/Action/actionPlayerWakeBoardReady.h"
namespace uking::action {
PlayerWakeBoardReady::PlayerWakeBoardReady(const InitArg& arg) : PlayerAction(arg) {}
PlayerWakeBoardReady::~PlayerWakeBoardReady() = default;
void PlayerWakeBoardReady::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerWakeBoardReady::leave_() {
PlayerAction::leave_();
}
void PlayerWakeBoardReady::loadParams_() {
getDynamicParam(&mCreateSelf_d, "CreateSelf");
getDynamicParam(&mUniqueName_d, "UniqueName");
}
void PlayerWakeBoardReady::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action