botw/src/Game/AI/Action/actionPlayerZoraRide.cpp

29 lines
761 B
C++

#include "Game/AI/Action/actionPlayerZoraRide.h"
namespace uking::action {
PlayerZoraRide::PlayerZoraRide(const InitArg& arg) : PlayerAction(arg) {}
PlayerZoraRide::~PlayerZoraRide() = default;
void PlayerZoraRide::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerZoraRide::leave_() {
PlayerAction::leave_();
}
void PlayerZoraRide::loadParams_() {
getStaticParam(&mLowerAngleWaitTime_s, "LowerAngleWaitTime");
getStaticParam(&mAimAngleAddApplyAngle_s, "AimAngleAddApplyAngle");
getStaticParam(&mAimAngleAdd_s, "AimAngleAdd");
getStaticParam(&mAimAngleAddApplySpeed_s, "AimAngleAddApplySpeed");
}
void PlayerZoraRide::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action