botw/src/Game/AI/Action/actionRailMove.cpp

31 lines
607 B
C++

#include "Game/AI/Action/actionRailMove.h"
namespace uking::action {
RailMove::RailMove(const InitArg& arg) : RailMoveBase(arg) {}
RailMove::~RailMove() = default;
bool RailMove::init_(sead::Heap* heap) {
return RailMoveBase::init_(heap);
}
void RailMove::enter_(ksys::act::ai::InlineParamPack* params) {
RailMoveBase::enter_(params);
}
void RailMove::leave_() {
RailMoveBase::leave_();
}
void RailMove::loadParams_() {
RailMoveBase::loadParams_();
getDynamicParam(&mRailName_d, "RailName");
}
void RailMove::calc_() {
RailMoveBase::calc_();
}
} // namespace uking::action