mirror of https://github.com/zeldaret/botw.git
34 lines
990 B
C++
34 lines
990 B
C++
#include "Game/AI/Action/actionRemainsWaterChaseBulletFall.h"
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namespace uking::action {
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RemainsWaterChaseBulletFall::RemainsWaterChaseBulletFall(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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RemainsWaterChaseBulletFall::~RemainsWaterChaseBulletFall() = default;
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bool RemainsWaterChaseBulletFall::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void RemainsWaterChaseBulletFall::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void RemainsWaterChaseBulletFall::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void RemainsWaterChaseBulletFall::loadParams_() {
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getStaticParam(&mEndTimer_s, "EndTimer");
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getStaticParam(&mInWaterDepth_s, "InWaterDepth");
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getStaticParam(&mSetVelocity_s, "SetVelocity");
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getStaticParam(&mSetVelocityFromWeapon_s, "SetVelocityFromWeapon");
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}
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void RemainsWaterChaseBulletFall::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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