botw/src/Game/AI/Action/actionRemainsWaterChaseBull...

34 lines
990 B
C++

#include "Game/AI/Action/actionRemainsWaterChaseBulletFall.h"
namespace uking::action {
RemainsWaterChaseBulletFall::RemainsWaterChaseBulletFall(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
RemainsWaterChaseBulletFall::~RemainsWaterChaseBulletFall() = default;
bool RemainsWaterChaseBulletFall::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RemainsWaterChaseBulletFall::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RemainsWaterChaseBulletFall::leave_() {
ksys::act::ai::Action::leave_();
}
void RemainsWaterChaseBulletFall::loadParams_() {
getStaticParam(&mEndTimer_s, "EndTimer");
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mSetVelocity_s, "SetVelocity");
getStaticParam(&mSetVelocityFromWeapon_s, "SetVelocityFromWeapon");
}
void RemainsWaterChaseBulletFall::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action