botw/src/Game/AI/Action/actionRideHorse.cpp

38 lines
1.1 KiB
C++

#include "Game/AI/Action/actionRideHorse.h"
namespace uking::action {
RideHorse::RideHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {}
RideHorse::~RideHorse() = default;
bool RideHorse::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RideHorse::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RideHorse::leave_() {
ksys::act::ai::Action::leave_();
}
void RideHorse::loadParams_() {
getStaticParam(&mJumpHeightOffset_s, "JumpHeightOffset");
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getStaticParam(&mFarRotSpeed_s, "FarRotSpeed");
getStaticParam(&mNearRotSpeed_s, "NearRotSpeed");
getStaticParam(&mRideRotSpeed_s, "RideRotSpeed");
getStaticParam(&mLoopASInterpolateTime_s, "LoopASInterpolateTime");
getStaticParam(&mPredictedRidePosOffset_s, "PredictedRidePosOffset");
getStaticParam(&mPreRideSklRootOffset_s, "PreRideSklRootOffset");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
void RideHorse::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action