mirror of https://github.com/zeldaret/botw.git
34 lines
909 B
C++
34 lines
909 B
C++
#include "Game/AI/Action/actionRotateTurnToTarget.h"
|
|
|
|
namespace uking::action {
|
|
|
|
RotateTurnToTarget::RotateTurnToTarget(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
RotateTurnToTarget::~RotateTurnToTarget() = default;
|
|
|
|
bool RotateTurnToTarget::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void RotateTurnToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void RotateTurnToTarget::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void RotateTurnToTarget::loadParams_() {
|
|
getStaticParam(&mAngSpd_s, "AngSpd");
|
|
getStaticParam(&mIsJumpType_s, "IsJumpType");
|
|
getStaticParam(&mASName_s, "ASName");
|
|
getDynamicParam(&mTargetPos_d, "TargetPos");
|
|
getStaticParam(&mIsChangeable_s, "IsChangeable");
|
|
}
|
|
|
|
void RotateTurnToTarget::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|