botw/src/Game/AI/Action/actionRotateTurnToTarget.cpp

34 lines
909 B
C++

#include "Game/AI/Action/actionRotateTurnToTarget.h"
namespace uking::action {
RotateTurnToTarget::RotateTurnToTarget(const InitArg& arg) : ksys::act::ai::Action(arg) {}
RotateTurnToTarget::~RotateTurnToTarget() = default;
bool RotateTurnToTarget::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RotateTurnToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RotateTurnToTarget::leave_() {
ksys::act::ai::Action::leave_();
}
void RotateTurnToTarget::loadParams_() {
getStaticParam(&mAngSpd_s, "AngSpd");
getStaticParam(&mIsJumpType_s, "IsJumpType");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mIsChangeable_s, "IsChangeable");
}
void RotateTurnToTarget::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action