mirror of https://github.com/zeldaret/botw.git
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#include "Game/AI/Action/actionStalEnemyDie.h"
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namespace uking::action {
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StalEnemyDie::StalEnemyDie(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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StalEnemyDie::~StalEnemyDie() = default;
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bool StalEnemyDie::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void StalEnemyDie::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void StalEnemyDie::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void StalEnemyDie::loadParams_() {
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mAngReduceRatio_s, "AngReduceRatio");
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getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
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getStaticParam(&mForceDropWeapon_s, "ForceDropWeapon");
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getStaticParam(&mPreDieASName_s, "PreDieASName");
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mPosBaseRagdollName_s, "PosBaseRagdollName");
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getStaticParam(&mEnableConstraintName_s, "EnableConstraintName");
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}
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void StalEnemyDie::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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