botw/src/Game/AI/Action/actionStalEnemyDie.cpp

37 lines
1.0 KiB
C++

#include "Game/AI/Action/actionStalEnemyDie.h"
namespace uking::action {
StalEnemyDie::StalEnemyDie(const InitArg& arg) : ksys::act::ai::Action(arg) {}
StalEnemyDie::~StalEnemyDie() = default;
bool StalEnemyDie::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void StalEnemyDie::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void StalEnemyDie::leave_() {
ksys::act::ai::Action::leave_();
}
void StalEnemyDie::loadParams_() {
getStaticParam(&mTime_s, "Time");
getStaticParam(&mAngReduceRatio_s, "AngReduceRatio");
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mForceDropWeapon_s, "ForceDropWeapon");
getStaticParam(&mPreDieASName_s, "PreDieASName");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mPosBaseRagdollName_s, "PosBaseRagdollName");
getStaticParam(&mEnableConstraintName_s, "EnableConstraintName");
}
void StalEnemyDie::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action