botw/src/Game/AI/Action/actionSwarmAreaDamaged.cpp

31 lines
724 B
C++

#include "Game/AI/Action/actionSwarmAreaDamaged.h"
namespace uking::action {
SwarmAreaDamaged::SwarmAreaDamaged(const InitArg& arg) : SwarmDamagedBase(arg) {}
SwarmAreaDamaged::~SwarmAreaDamaged() = default;
bool SwarmAreaDamaged::init_(sead::Heap* heap) {
return SwarmDamagedBase::init_(heap);
}
void SwarmAreaDamaged::enter_(ksys::act::ai::InlineParamPack* params) {
SwarmDamagedBase::enter_(params);
}
void SwarmAreaDamaged::leave_() {
SwarmDamagedBase::leave_();
}
void SwarmAreaDamaged::loadParams_() {
SwarmDamagedBase::loadParams_();
getStaticParam(&mDeadSubActorMax_s, "DeadSubActorMax");
}
void SwarmAreaDamaged::calc_() {
SwarmDamagedBase::calc_();
}
} // namespace uking::action