mirror of https://github.com/zeldaret/botw.git
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "Game/AI/Action/actionSwarmDamagedBase.h"
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namespace uking::action {
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SwarmDamagedBase::SwarmDamagedBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SwarmDamagedBase::~SwarmDamagedBase() = default;
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bool SwarmDamagedBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SwarmDamagedBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SwarmDamagedBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SwarmDamagedBase::loadParams_() {
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getStaticParam(&mIgnoreHitGroundTime_s, "IgnoreHitGroundTime");
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mRiseSpeedMin_s, "RiseSpeedMin");
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getStaticParam(&mSubAccRateMin_s, "SubAccRateMin");
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getStaticParam(&mSubAccRateMax_s, "SubAccRateMax");
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mIsCreateDeadActor_s, "IsCreateDeadActor");
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getMapUnitParam(&mSubUnitNum_m, "SubUnitNum");
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getMapUnitParam(&mPatternID_m, "PatternID");
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}
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void SwarmDamagedBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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