botw/src/Game/AI/Action/actionSwarmLevelFlyMove.h

35 lines
970 B
C++

#pragma once
#include "Game/AI/Action/actionLevelFlyMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SwarmLevelFlyMove : public LevelFlyMoveBase {
SEAD_RTTI_OVERRIDE(SwarmLevelFlyMove, LevelFlyMoveBase)
public:
explicit SwarmLevelFlyMove(const InitArg& arg);
~SwarmLevelFlyMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x138
const int* mIgnoreSensorTime_s{};
// static_param at offset 0x140
const float* mSubAccRateMin_s{};
// static_param at offset 0x148
const float* mSubAccRateMax_s{};
// static_param at offset 0x150
const float* mMaterialAnimFrame_s{};
// static_param at offset 0x158
sead::SafeString mMaterialAnimName_s{};
};
} // namespace uking::action