mirror of https://github.com/zeldaret/botw.git
35 lines
970 B
C++
35 lines
970 B
C++
#pragma once
|
|
|
|
#include "Game/AI/Action/actionLevelFlyMoveBase.h"
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class SwarmLevelFlyMove : public LevelFlyMoveBase {
|
|
SEAD_RTTI_OVERRIDE(SwarmLevelFlyMove, LevelFlyMoveBase)
|
|
public:
|
|
explicit SwarmLevelFlyMove(const InitArg& arg);
|
|
~SwarmLevelFlyMove() override;
|
|
|
|
bool init_(sead::Heap* heap) override;
|
|
void enter_(ksys::act::ai::InlineParamPack* params) override;
|
|
void leave_() override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
void calc_() override;
|
|
|
|
// static_param at offset 0x138
|
|
const int* mIgnoreSensorTime_s{};
|
|
// static_param at offset 0x140
|
|
const float* mSubAccRateMin_s{};
|
|
// static_param at offset 0x148
|
|
const float* mSubAccRateMax_s{};
|
|
// static_param at offset 0x150
|
|
const float* mMaterialAnimFrame_s{};
|
|
// static_param at offset 0x158
|
|
sead::SafeString mMaterialAnimName_s{};
|
|
};
|
|
|
|
} // namespace uking::action
|