mirror of https://github.com/zeldaret/botw.git
31 lines
856 B
C++
31 lines
856 B
C++
#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h"
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namespace uking::action {
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SwimEnemyAnmBackBlownOffFromPL::SwimEnemyAnmBackBlownOffFromPL(const InitArg& arg)
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: SwimEnemyAnmBackBlownOff(arg) {}
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SwimEnemyAnmBackBlownOffFromPL::~SwimEnemyAnmBackBlownOffFromPL() = default;
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bool SwimEnemyAnmBackBlownOffFromPL::init_(sead::Heap* heap) {
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return SwimEnemyAnmBackBlownOff::init_(heap);
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}
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void SwimEnemyAnmBackBlownOffFromPL::enter_(ksys::act::ai::InlineParamPack* params) {
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SwimEnemyAnmBackBlownOff::enter_(params);
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}
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void SwimEnemyAnmBackBlownOffFromPL::leave_() {
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SwimEnemyAnmBackBlownOff::leave_();
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}
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void SwimEnemyAnmBackBlownOffFromPL::loadParams_() {
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SwimEnemyAnmBackBlownOff::loadParams_();
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}
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void SwimEnemyAnmBackBlownOffFromPL::calc_() {
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SwimEnemyAnmBackBlownOff::calc_();
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}
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} // namespace uking::action
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