botw/src/Game/AI/Action/actionSwimEnemyAnmBackBlown...

31 lines
856 B
C++

#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h"
namespace uking::action {
SwimEnemyAnmBackBlownOffFromPL::SwimEnemyAnmBackBlownOffFromPL(const InitArg& arg)
: SwimEnemyAnmBackBlownOff(arg) {}
SwimEnemyAnmBackBlownOffFromPL::~SwimEnemyAnmBackBlownOffFromPL() = default;
bool SwimEnemyAnmBackBlownOffFromPL::init_(sead::Heap* heap) {
return SwimEnemyAnmBackBlownOff::init_(heap);
}
void SwimEnemyAnmBackBlownOffFromPL::enter_(ksys::act::ai::InlineParamPack* params) {
SwimEnemyAnmBackBlownOff::enter_(params);
}
void SwimEnemyAnmBackBlownOffFromPL::leave_() {
SwimEnemyAnmBackBlownOff::leave_();
}
void SwimEnemyAnmBackBlownOffFromPL::loadParams_() {
SwimEnemyAnmBackBlownOff::loadParams_();
}
void SwimEnemyAnmBackBlownOffFromPL::calc_() {
SwimEnemyAnmBackBlownOff::calc_();
}
} // namespace uking::action