mirror of https://github.com/zeldaret/botw.git
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#include "Game/AI/Action/actionSwitchPlayerEquipment.h"
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namespace uking::action {
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SwitchPlayerEquipment::SwitchPlayerEquipment(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SwitchPlayerEquipment::~SwitchPlayerEquipment() = default;
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bool SwitchPlayerEquipment::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SwitchPlayerEquipment::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SwitchPlayerEquipment::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SwitchPlayerEquipment::loadParams_() {
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getDynamicParam(&mUnequipWeapon_d, "UnequipWeapon");
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getDynamicParam(&mUnequipShield_d, "UnequipShield");
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getDynamicParam(&mUnequipBow_d, "UnequipBow");
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getDynamicParam(&mUnequipArmorHead_d, "UnequipArmorHead");
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getDynamicParam(&mUnequipArmorUpper_d, "UnequipArmorUpper");
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getDynamicParam(&mUnequipArmorLower_d, "UnequipArmorLower");
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getDynamicParam(&mPorchItemName_Weapon_d, "PorchItemName_Weapon");
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getDynamicParam(&mPorchItemName_Shield_d, "PorchItemName_Shield");
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getDynamicParam(&mPorchItemName_Bow_d, "PorchItemName_Bow");
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getDynamicParam(&mPorchItemName_ArmorHead_d, "PorchItemName_ArmorHead");
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getDynamicParam(&mPorchItemName_ArmorUpper_d, "PorchItemName_ArmorUpper");
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getDynamicParam(&mPorchItemName_ArmorLower_d, "PorchItemName_ArmorLower");
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getDynamicParam(&mPorchItemName_Arrow_d, "PorchItemName_Arrow");
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}
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void SwitchPlayerEquipment::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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