botw/src/Game/AI/Action/actionSwitchPlayerEquipment...

42 lines
1.5 KiB
C++

#include "Game/AI/Action/actionSwitchPlayerEquipment.h"
namespace uking::action {
SwitchPlayerEquipment::SwitchPlayerEquipment(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SwitchPlayerEquipment::~SwitchPlayerEquipment() = default;
bool SwitchPlayerEquipment::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SwitchPlayerEquipment::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SwitchPlayerEquipment::leave_() {
ksys::act::ai::Action::leave_();
}
void SwitchPlayerEquipment::loadParams_() {
getDynamicParam(&mUnequipWeapon_d, "UnequipWeapon");
getDynamicParam(&mUnequipShield_d, "UnequipShield");
getDynamicParam(&mUnequipBow_d, "UnequipBow");
getDynamicParam(&mUnequipArmorHead_d, "UnequipArmorHead");
getDynamicParam(&mUnequipArmorUpper_d, "UnequipArmorUpper");
getDynamicParam(&mUnequipArmorLower_d, "UnequipArmorLower");
getDynamicParam(&mPorchItemName_Weapon_d, "PorchItemName_Weapon");
getDynamicParam(&mPorchItemName_Shield_d, "PorchItemName_Shield");
getDynamicParam(&mPorchItemName_Bow_d, "PorchItemName_Bow");
getDynamicParam(&mPorchItemName_ArmorHead_d, "PorchItemName_ArmorHead");
getDynamicParam(&mPorchItemName_ArmorUpper_d, "PorchItemName_ArmorUpper");
getDynamicParam(&mPorchItemName_ArmorLower_d, "PorchItemName_ArmorLower");
getDynamicParam(&mPorchItemName_Arrow_d, "PorchItemName_Arrow");
}
void SwitchPlayerEquipment::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action