botw/src/Game/AI/Action/actionTerrainCalcCenter.cpp

33 lines
826 B
C++

#include "Game/AI/Action/actionTerrainCalcCenter.h"
namespace uking::action {
TerrainCalcCenter::TerrainCalcCenter(const InitArg& arg) : ksys::act::ai::Action(arg) {}
TerrainCalcCenter::~TerrainCalcCenter() = default;
bool TerrainCalcCenter::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void TerrainCalcCenter::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void TerrainCalcCenter::leave_() {
ksys::act::ai::Action::leave_();
}
void TerrainCalcCenter::loadParams_() {
getDynamicParam(&mlevel_d, "level");
getDynamicParam(&mtype_d, "type");
getDynamicParam(&mmeshReso_d, "meshReso");
getDynamicParam(&mpos_d, "pos");
}
void TerrainCalcCenter::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action