mirror of https://github.com/zeldaret/botw.git
33 lines
826 B
C++
33 lines
826 B
C++
#include "Game/AI/Action/actionTerrainCalcCenter.h"
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namespace uking::action {
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TerrainCalcCenter::TerrainCalcCenter(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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TerrainCalcCenter::~TerrainCalcCenter() = default;
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bool TerrainCalcCenter::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void TerrainCalcCenter::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void TerrainCalcCenter::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void TerrainCalcCenter::loadParams_() {
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getDynamicParam(&mlevel_d, "level");
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getDynamicParam(&mtype_d, "type");
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getDynamicParam(&mmeshReso_d, "meshReso");
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getDynamicParam(&mpos_d, "pos");
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}
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void TerrainCalcCenter::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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