botw/src/Game/AI/Action/actionTreasureBoxOpenWait.cpp

35 lines
1001 B
C++

#include "Game/AI/Action/actionTreasureBoxOpenWait.h"
namespace uking::action {
TreasureBoxOpenWait::TreasureBoxOpenWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
TreasureBoxOpenWait::~TreasureBoxOpenWait() = default;
bool TreasureBoxOpenWait::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void TreasureBoxOpenWait::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void TreasureBoxOpenWait::leave_() {
ksys::act::ai::Action::leave_();
}
void TreasureBoxOpenWait::loadParams_() {
getStaticParam(&mTargetIdx_s, "TargetIdx");
getStaticParam(&mSeqBankIdx_s, "SeqBankIdx");
getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mASName_PreOpen_s, "ASName_PreOpen");
getAITreeVariable(&mIsOpenTreasureBox_a, "IsOpenTreasureBox");
}
void TreasureBoxOpenWait::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action