botw/src/Game/AI/Action/actionWarpPLToPosAndResetGi...

34 lines
994 B
C++

#include "Game/AI/Action/actionWarpPLToPosAndResetGimmick.h"
namespace uking::action {
WarpPLToPosAndResetGimmick::WarpPLToPosAndResetGimmick(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
WarpPLToPosAndResetGimmick::~WarpPLToPosAndResetGimmick() = default;
bool WarpPLToPosAndResetGimmick::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WarpPLToPosAndResetGimmick::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void WarpPLToPosAndResetGimmick::leave_() {
ksys::act::ai::Action::leave_();
}
void WarpPLToPosAndResetGimmick::loadParams_() {
getDynamicParam(&mRotationY_d, "RotationY");
getDynamicParam(&mDestination_d, "Destination");
getDynamicParam(&mSystemResetOption_d, "SystemResetOption");
getDynamicParam(&mAdditionalResetActor_d, "AdditionalResetActor");
}
void WarpPLToPosAndResetGimmick::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action