botw/src/Game/AI/Action/actionWaterFloatBase.cpp

35 lines
970 B
C++

#include "Game/AI/Action/actionWaterFloatBase.h"
namespace uking::action {
WaterFloatBase::WaterFloatBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WaterFloatBase::~WaterFloatBase() = default;
bool WaterFloatBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WaterFloatBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void WaterFloatBase::leave_() {
ksys::act::ai::Action::leave_();
}
void WaterFloatBase::loadParams_() {
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mFloatDepth_s, "FloatDepth");
getStaticParam(&mFloatRadius_s, "FloatRadius");
getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed");
getStaticParam(&mIsCheckWaterFall_s, "IsCheckWaterFall");
}
void WaterFloatBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action