mirror of https://github.com/zeldaret/botw.git
35 lines
970 B
C++
35 lines
970 B
C++
#include "Game/AI/Action/actionWaterFloatBase.h"
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namespace uking::action {
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WaterFloatBase::WaterFloatBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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WaterFloatBase::~WaterFloatBase() = default;
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bool WaterFloatBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void WaterFloatBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void WaterFloatBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void WaterFloatBase::loadParams_() {
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getStaticParam(&mInWaterDepth_s, "InWaterDepth");
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getStaticParam(&mFloatDepth_s, "FloatDepth");
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getStaticParam(&mFloatRadius_s, "FloatRadius");
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getStaticParam(&mFloatCycleTime_s, "FloatCycleTime");
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getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed");
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getStaticParam(&mIsCheckWaterFall_s, "IsCheckWaterFall");
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}
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void WaterFloatBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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