botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h

37 lines
1.3 KiB
C++

#pragma once
#include <utility/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectArmor : public GParamListObject {
public:
GParamListObjectArmor();
const char* getName() const override { return "Armor"; }
agl::utl::Parameter<s32> mStarNum;
agl::utl::Parameter<s32> mDefenceAddLevel;
agl::utl::Parameter<sead::SafeString> mWindScaleMesh;
agl::utl::Parameter<f32> mWindScale;
agl::utl::Parameter<sead::SafeString> mNextRankName;
agl::utl::Parameter<sead::Vector3f> mAffectTransOffsetShield;
agl::utl::Parameter<sead::Vector3f> mAffectRotOffsetShield;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectArmor, 0x138);
inline GParamListObjectArmor::GParamListObjectArmor() {
auto* const obj = &mObj;
mStarNum.init(0, "StarNum", "", obj);
mDefenceAddLevel.init(0, "DefenceAddLevel", "", obj);
mWindScaleMesh.init("", "WindScaleMesh", "", obj);
mWindScale.init(0.0, "WindScale", "", obj);
mNextRankName.init("", "NextRankName", "", obj);
mAffectTransOffsetShield.init({0.0, 0.0, 0.0}, "AffectTransOffsetShield", "", obj);
mAffectRotOffsetShield.init({0.0, 0.0, 0.0}, "AffectRotOffsetShield", "", obj);
}
} // namespace ksys::res