botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLev...

47 lines
1.7 KiB
C++

#pragma once
#include <utility/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectEnemyLevel : public GParamListObject {
public:
GParamListObjectEnemyLevel();
const char* getName() const override { return "EnemyLevel"; }
agl::utl::Parameter<bool> mIsAvoidDanger;
agl::utl::Parameter<bool> mIsGuardArrow;
agl::utl::Parameter<bool> mIsHideArrowAttack;
agl::utl::Parameter<bool> mIsSwiftAttack;
agl::utl::Parameter<bool> mIsBackSwiftAttack;
agl::utl::Parameter<bool> mIsCounterAttack;
agl::utl::Parameter<bool> mIsEscapeBomb;
agl::utl::Parameter<bool> mIsKickBomb;
agl::utl::Parameter<bool> mIsShootBomb;
agl::utl::Parameter<bool> mIsThrowWeapon;
agl::utl::Parameter<s32> mGuardPer;
agl::utl::Parameter<bool> mIsJustGuard;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectEnemyLevel, 0x1b8);
inline GParamListObjectEnemyLevel::GParamListObjectEnemyLevel() {
auto* const obj = &mObj;
mIsAvoidDanger.init(false, "IsAvoidDanger", "", obj);
mIsGuardArrow.init(false, "IsGuardArrow", "", obj);
mIsHideArrowAttack.init(false, "IsHideArrowAttack", "", obj);
mIsSwiftAttack.init(false, "IsSwiftAttack", "", obj);
mIsBackSwiftAttack.init(false, "IsBackSwiftAttack", "", obj);
mIsCounterAttack.init(false, "IsCounterAttack", "", obj);
mIsEscapeBomb.init(false, "IsEscapeBomb", "", obj);
mIsKickBomb.init(false, "IsKickBomb", "", obj);
mIsShootBomb.init(false, "IsShootBomb", "", obj);
mIsThrowWeapon.init(false, "IsThrowWeapon", "", obj);
mGuardPer.init(0, "GuardPer", "", obj);
mIsJustGuard.init(false, "IsJustGuard", "", obj);
}
} // namespace ksys::res