botw/src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemySho...

31 lines
887 B
C++

#pragma once
#include <utility/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectEnemyShown : public GParamListObject {
public:
GParamListObjectEnemyShown();
const char* getName() const override { return "EnemyShown"; }
agl::utl::Parameter<bool> mIsHappy;
agl::utl::Parameter<bool> mIsCasebyCase;
agl::utl::Parameter<bool> mIsSit;
agl::utl::Parameter<bool> mIsNoise;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectEnemyShown, 0xb8);
inline GParamListObjectEnemyShown::GParamListObjectEnemyShown() {
auto* const obj = &mObj;
mIsHappy.init(false, "IsHappy", "", obj);
mIsCasebyCase.init(false, "IsCasebyCase", "", obj);
mIsSit.init(false, "IsSit", "", obj);
mIsNoise.init(false, "IsNoise", "", obj);
}
} // namespace ksys::res