mirror of https://github.com/zeldaret/botw.git
31 lines
887 B
C++
31 lines
887 B
C++
#pragma once
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#include <utility/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectEnemyShown : public GParamListObject {
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public:
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GParamListObjectEnemyShown();
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const char* getName() const override { return "EnemyShown"; }
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agl::utl::Parameter<bool> mIsHappy;
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agl::utl::Parameter<bool> mIsCasebyCase;
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agl::utl::Parameter<bool> mIsSit;
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agl::utl::Parameter<bool> mIsNoise;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectEnemyShown, 0xb8);
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inline GParamListObjectEnemyShown::GParamListObjectEnemyShown() {
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auto* const obj = &mObj;
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mIsHappy.init(false, "IsHappy", "", obj);
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mIsCasebyCase.init(false, "IsCasebyCase", "", obj);
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mIsSit.init(false, "IsSit", "", obj);
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mIsNoise.init(false, "IsNoise", "", obj);
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}
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} // namespace ksys::res
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