botw/lib/hkStubs/Havok/Physics/Collide/Shape/hkpShape.h

15 lines
303 B
C++

#pragma once
#include <Havok/Common/Base/Object/hkReferencedObject.h>
class hkpShape : public hkReferencedObject {
public:
virtual ~hkpShape();
virtual hkReal getMaximumProjection(const hkVector4& direction) const;
hkUchar filler[0x8];
hkUint64 m_type;
hkUchar filler2[0x30];
};