mirror of https://github.com/zeldaret/botw.git
26 lines
538 B
C++
26 lines
538 B
C++
#pragma once
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#include <Havok/Physics/Dynamics/World/hkpWorldEntity.h>
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class hkpMotion {
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public:
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virtual ~hkpMotion();
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hkUchar _0[0xc0];
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/* 0xc8 */ hkHalf m_motionState__m_timeFactor;
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/* */ hkUchar _cc[0x128 - 0xcc];
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/* 0x128 */ void* _128;
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};
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struct hkpMaxSizeMotion : hkpMotion {
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hkUchar fill[0x140 - sizeof(hkpMotion)];
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}; // 0x140
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class hkpEntity : public hkpWorldEntity {
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public:
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virtual ~hkpEntity();
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/* */ hkUchar _133[0x150 - 0x133];
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/* 0x150 */ hkpMaxSizeMotion m_motion;
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};
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