botw/lib/hkStubs/Havok/Physics/Dynamics/Entity/hkpEntity.h

26 lines
538 B
C++

#pragma once
#include <Havok/Physics/Dynamics/World/hkpWorldEntity.h>
class hkpMotion {
public:
virtual ~hkpMotion();
hkUchar _0[0xc0];
/* 0xc8 */ hkHalf m_motionState__m_timeFactor;
/* */ hkUchar _cc[0x128 - 0xcc];
/* 0x128 */ void* _128;
};
struct hkpMaxSizeMotion : hkpMotion {
hkUchar fill[0x140 - sizeof(hkpMotion)];
}; // 0x140
class hkpEntity : public hkpWorldEntity {
public:
virtual ~hkpEntity();
/* */ hkUchar _133[0x150 - 0x133];
/* 0x150 */ hkpMaxSizeMotion m_motion;
};