botw/src/KingSystem/ActorSystem/actInfoData.cpp

721 lines
21 KiB
C++

#include "KingSystem/ActorSystem/actInfoData.h"
#include <KingSystem/Resource/resModelResourceDivide.h>
#include <codec/seadHashCRC32.h>
#include <math/seadMathNumbers.h>
#include "KingSystem/ActorSystem/actActorCreator.h"
#include "KingSystem/ActorSystem/actDebug.h"
#include "KingSystem/Event/evtEvent.h"
#include "KingSystem/Event/evtManager.h"
#include "KingSystem/Resource/resResourceModelList.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/Byaml/ByamlArrayIter.h"
#include "KingSystem/Utils/Byaml/ByamlData.h"
#include "KingSystem/Utils/Byaml/ByamlHashIter.h"
namespace ksys::act {
SEAD_SINGLETON_DISPOSER_IMPL(InfoData)
InfoData::~InfoData() {
if (mHashesIter)
delete mHashesIter;
if (mActorsIter)
delete mActorsIter;
if (mRootIter)
delete mRootIter;
mRootIter = nullptr;
mHashesIter = nullptr;
mActorsIter = nullptr;
mHashesBytes = nullptr;
mHashes = nullptr;
mActorsBytes = nullptr;
mActorOffsets = nullptr;
}
void InfoData::init(u8* data, sead::Heap* heap, sead::Heap* debug_heap) {
mRootIter = new (heap) al::ByamlIter(data);
mHashesIter = new (heap) al::ByamlIter();
mActorsIter = new (heap) al::ByamlIter();
if (debug_heap) {
mDebugEntries = new (debug_heap) DebugEntry[NumDebugEntries];
for (s32 i = 0; i != NumDebugEntries; ++i)
mDebugEntries[i].used = false;
} else {
mDebugEntries = nullptr;
}
if (mRootIter->tryGetIterByKey(mHashesIter, "Hashes")) {
mHashesBytes = mHashesIter->getData();
mHashes = al::ByamlArrayIter(mHashesIter->getRootNode()).getDataTable();
}
if (mRootIter->tryGetIterByKey(mActorsIter, "Actors")) {
mActorsBytes = mActorsIter->getData();
mActorOffsets = al::ByamlArrayIter(mActorsIter->getRootNode()).getDataTable();
}
mNumActors = mActorsIter->getSize();
_88 = 0;
mDebugHeap = debug_heap;
mTagsIdx = mRootIter->getKeyIndex("tags");
mProfileIdx = mRootIter->getKeyIndex("profile");
mInvalidWeathersIdx = mRootIter->getKeyIndex("invalidWeathers");
mInvalidTimesIdx = mRootIter->getKeyIndex("invalidTimes");
mNameIdx = mRootIter->getKeyIndex("name");
mSystemSameGroupActorNameIdx = mRootIter->getKeyIndex("systemSameGroupActorName");
}
void InfoData::getModelInfo(const char* actor, InfoData::ModelInfo& info) const {
const char** ptr;
al::ByamlIter iter;
if (!getActorIter(&iter, actor)) {
static_cast<void>(logFailure(actor));
ptr = &info.bfres;
} else {
const auto getFloat = [&](f32* value, const char* key, float default_) {
if (!iter.tryGetFloatByKey(value, key))
*value = default_;
};
getFloat(&info.baseScale.x, "baseScaleX", 1.0);
getFloat(&info.baseScale.y, "baseScaleY", 1.0);
getFloat(&info.baseScale.z, "baseScaleZ", 1.0);
getFloat(&info.addColor.r, "addColorR", 0.0);
getFloat(&info.addColor.g, "addColorG", 0.0);
getFloat(&info.addColor.b, "addColorB", 0.0);
getFloat(&info.addColor.a, "addColorA", 0.0);
getFloat(&info.mulColor.r, "mulColorR", 1.0);
getFloat(&info.mulColor.g, "mulColorG", 1.0);
getFloat(&info.mulColor.b, "mulColorB", 1.0);
getFloat(&info.mulColor.a, "mulColorA", 1.0);
if (!iter.tryGetStringByKey(&info.bfres, "bfres"))
info.bfres = nullptr;
if (!iter.tryGetStringByKey(&info.mainModel, "mainModel"))
info.mainModel = nullptr;
if (!info.bfres)
return;
if (info.mainModel) {
const char* model_resource =
res::ModelResourceDivide::instance()->getModelResource(info.bfres, info.mainModel);
if (model_resource)
info.bfres = model_resource;
}
if (!info.bfres || sead::SafeString(info.bfres) != "dammy_data")
return;
info.bfres = nullptr;
ptr = &info.mainModel;
}
*ptr = nullptr;
}
bool InfoData::getActorIter(al::ByamlIter* iter, const char* actor, bool x) const {
const u32 hash = sead::HashCRC32::calcStringHash(actor);
// Perform a binary search.
s32 a = 0;
s32 b = mNumActors;
while (a < b) {
const s32 idx = (a + b) / 2;
const u32 hash_i = mHashes[idx];
if (hash_i == hash) {
*iter = al::ByamlIter(mActorsBytes, mActorsBytes + mActorOffsets[idx]);
return true;
}
if (hash_i >= hash)
b = idx;
else
a = idx + 1;
}
if (x)
static_cast<void>(logFailure(actor));
return false;
}
bool InfoData::logFailure(const sead::SafeString& actor_name) const {
#ifdef MATCHING_HACK_NX_CLANG
// This is required to prevent LLVM from detecting that 'this' is unused
// and optimizing out the passing of 'this' in callers.
__builtin_assume(mActorsBytes);
#endif
auto* event = evt::Manager::instance()->getActiveEvent();
if (event && event->hasFlag(evt::Event::Flag::_80000000000))
return false;
if (!ActorCreator::instance()->get5a())
return false;
if (ActorDebug::instance() && ActorDebug::instance()->hasFlag(ActorDebug::Flag::_10000000))
return false;
if (actor_name.startsWith("MergedGrudge"))
return false;
if (actor_name.startsWith("Armor_50"))
return false;
if (actor_name == "Weapon_Sword_DemoCheck")
return false;
return true;
}
void InfoData::getRecipeInfo(const char* actor, InfoData::RecipeInfo& info) const {
al::ByamlIter iter;
if (getActorIter(&iter, actor)) {
info.num_items = iter.getIntByKey("normal0StuffNum");
info.items[0].name = iter.getStringByKey("normal0ItemName01");
info.items[0].num = iter.getIntByKey("normal0ItemNum01");
info.items[1].name = iter.getStringByKey("normal0ItemName02");
info.items[1].num = iter.getIntByKey("normal0ItemNum02");
info.items[2].name = iter.getStringByKey("normal0ItemName03");
info.items[2].num = iter.getIntByKey("normal0ItemNum03");
} else {
info.num_items = 0;
info.items[0].name = sead::SafeString::cEmptyString;
info.items[0].num = 0;
info.items[1].name = sead::SafeString::cEmptyString;
info.items[1].num = 0;
info.items[2].name = sead::SafeString::cEmptyString;
info.items[2].num = 0;
}
}
s32 InfoData::getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_, bool) {
s32 value;
return iter.tryGetIntByKey(&value, key) ? value : default_;
}
const char* InfoData::getStringByKey(const al::ByamlIter& iter, const char* key,
const sead::SafeString& default_, bool) {
const char* value;
return iter.tryGetStringByKey(&value, key) ? value : default_.cstr();
}
void InfoData::getLocators(const char* actor, Locators& info) const {
info.num = 0;
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return;
al::ByamlIter iter_locators;
if (!iter.tryGetIterByKey(&iter_locators, "locators"))
return;
info.num = iter_locators.getSize();
for (s32 i = 0; i < info.num; ++i) {
al::ByamlIter it;
if (!iter_locators.tryGetIterByIndex(&it, i))
continue;
const char* type_str{};
auto& locator = info.locators[i];
it.tryGetFloatByKey(&locator.pos.x, "pos_x");
it.tryGetFloatByKey(&locator.pos.y, "pos_y");
it.tryGetFloatByKey(&locator.pos.z, "pos_z");
it.tryGetFloatByKey(&locator.rot.x, "rot_x");
it.tryGetFloatByKey(&locator.rot.y, "rot_y");
it.tryGetFloatByKey(&locator.rot.z, "rot_z");
it.tryGetStringByKey(&type_str, "type");
locator.type =
type_str ? res::ModelList::getLocatorTypeFromStr(type_str) : Locator::Type::Invalid;
locator.rot *= 2 * sead::numbers::pi / 360.0;
}
}
void InfoData::getHomeAreas(const char* actor, HomeAreas& info) const {
info.names.fill("");
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return;
al::ByamlIter home_area;
if (!iter.tryGetIterByKey(&home_area, "homeArea"))
return;
for (s32 i = 0, n = home_area.getSize(); i < info.names.size() && i < n; ++i) {
al::ByamlIter it;
if (home_area.tryGetIterByIndex(&it, i))
it.tryGetStringByKey(&info.names[i], "name");
}
}
void InfoData::getInvalidLifeConditions(const char* actor, InvalidLifeConditions& info) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return;
al::ByamlData data;
al::ByamlHashIter hash_iter{iter.getRootNode()};
if (hash_iter.getDataByKey(&data, mInvalidTimesIdx)) {
al::ByamlIter it{iter.getData(), iter.getData() + data.getValue()};
for (s32 i = 0, n = it.getSize(); i < n; ++i) {
const char* time = nullptr;
if (!it.tryGetStringByIndex(&time, i))
continue;
info.times[info.num_times] = time;
++info.num_times;
}
}
if (hash_iter.getDataByKey(&data, mInvalidWeathersIdx)) {
al::ByamlIter it{iter.getData(), iter.getData() + data.getValue()};
for (s32 i = 0, n = it.getSize(); i < n; ++i) {
const char* weather = nullptr;
if (!it.tryGetStringByIndex(&weather, i))
continue;
info.weathers[info.num_weathers] = weather;
++info.num_weathers;
}
}
}
bool InfoData::hasTag(const char* actor, const char* tag) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && hasTag(iter, sead::HashCRC32::calcStringHash(tag));
}
bool InfoData::hasTag(const al::ByamlIter& actor_iter, u32 tag) const {
al::ByamlHashIter tags_iter{actor_iter.getRootNode()};
al::ByamlData data;
if (!tags_iter.getDataByKey(&data, mTagsIdx))
return false;
al::ByamlIter iter{actor_iter.getData(), actor_iter.getData() + data.getValue()};
if (!iter.isValid())
return false;
// Binary search.
s32 a = 0;
s32 b = iter.getSize();
if (b <= 0)
return false;
al::ByamlHashIter hash_iter{iter.getRootNode()};
const auto pair_table = hash_iter.getPairTable();
while (a < b) {
const s32 idx = (a + b) / 2;
const auto* pair = &pair_table[idx];
if (!pair)
break;
al::ByamlData hash_data{pair};
u32 hash;
if (!iter.tryConvertUInt(&hash, &hash_data))
break;
if (hash == tag)
return true;
if (hash >= tag)
b = idx;
else
a = idx + 1;
}
return false;
}
bool InfoData::hasTag(const char* actor, u32 tag_hash) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && hasTag(iter, tag_hash);
}
const char* InfoData::getSameGroupActorName(const char* actor) const {
al::ByamlIter iter;
return [&] {
if (getActorIter(&iter, actor, false)) {
al::ByamlHashIter hash_iter{iter.getRootNode()};
al::ByamlData data;
if (hash_iter.getDataByKey(&data, mSystemSameGroupActorNameIdx)) {
const char* name;
if (iter.tryConvertString(&name, &data))
return name;
}
}
return sead::SafeString::cEmptyString.cstr();
}();
}
const char* InfoData::getSameGroupActorName(const al::ByamlIter& iter) const {
al::ByamlHashIter hash_iter{iter.getRootNode()};
al::ByamlData data;
if (hash_iter.getDataByKey(&data, mSystemSameGroupActorNameIdx)) {
const char* name;
if (iter.tryConvertString(&name, &data))
return name;
}
return sead::SafeString::cEmptyString.cstr();
}
s32 InfoData::getTerrainTextures(const char* actor, InfoData::TerrainTextures& info) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return 0;
al::ByamlIter textures_iter;
if (!iter.tryGetIterByKey(&textures_iter, "terrainTextures"))
return 0;
s32 count = 0;
for (s32 i = 0; i < textures_iter.getSize(); ++i) {
u32 value;
textures_iter.tryGetUIntByIndex(&value, i);
if (u8(value) != 0xFF)
info.textures[count++] = u8(value);
if (u8(value >> 8) != 0xFF)
info.textures[count++] = u8(value >> 8);
if (u8(value >> 16) != 0xFF)
info.textures[count++] = u8(value >> 16);
if (u8(value >> 24) != 0xFF)
info.textures[count++] = u8(value >> 24);
}
return count;
}
bool InfoData::getDrops(al::ByamlIter* drops_iter, const char* actor) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && iter.tryGetIterByKey(drops_iter, "drops");
}
const char* InfoData::getName(const char* actor) const {
return getString(actor, "name", "");
}
const char* InfoData::getString(const char* actor, const char* key,
const sead::SafeString& default_, bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
return default_.cstr();
return getStringByKey(iter, key, default_);
}
const char* InfoData::getUnknown(const char* actor, u32) const {
return actor;
}
const char* InfoData::getSLinkUser(const char* actor) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return "Dummy";
return getStringByKey(iter, "slink", "Dummy");
}
bool InfoData::getSLinkAndELinkUsers(const char* actor, const char** elink,
const char** slink) const {
al::ByamlIter iter;
if (getActorIter(&iter, actor)) {
*elink = getStringByKey(iter, "elink", "Dummy");
*slink = getStringByKey(iter, "slink", "Dummy");
return true;
}
*elink = "Dummy";
*slink = "Dummy";
return false;
}
const char* InfoData::getXLinkUser(const char* actor) const {
return getString(actor, "xlink", "Dummy");
}
bool InfoData::getActorProfile(const char** profile, const char* actor) const {
al::ByamlIter iter;
if (getActorIter(&iter, actor)) {
al::ByamlHashIter hash_iter{iter.getRootNode()};
al::ByamlData data;
if (hash_iter.getDataByKey(&data, mProfileIdx))
return iter.tryConvertString(profile, &data);
}
*profile = "Dummy";
return false;
}
bool InfoData::getActorProfile(const char** profile, const al::ByamlIter& iter) const {
al::ByamlHashIter hash_iter{iter.getRootNode()};
al::ByamlData data;
if (hash_iter.getDataByKey(&data, mProfileIdx))
return iter.tryConvertString(profile, &data);
*profile = "Dummy";
return false;
}
s32 InfoData::getInt(const char* actor, const char* key, s32 default_, bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
return default_;
return getIntByKey(iter, key, default_);
}
f32 InfoData::getFloat(const char* actor, const char* key, f32 default_, bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
return default_;
return getFloatByKey(iter, key, default_);
}
bool InfoData::getBool(const char* actor, const char* key, bool default_, bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
return default_;
return getBoolByKey(iter, key, default_);
}
f32 InfoData::getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_, bool) {
f32 value;
return iter.tryGetFloatByKey(&value, key) ? value : default_;
}
bool InfoData::getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_, bool) {
bool value;
return iter.tryGetBoolByKey(&value, key) ? value != 0 : default_;
}
bool InfoData::getActorIter(al::ByamlIter* iter, u32 hash, bool x) const {
// Perform a binary search.
s32 a = 0;
s32 b = mNumActors;
while (a < b) {
const s32 idx = (a + b) / 2;
const u32 hash_i = mHashes[idx];
if (hash_i == hash) {
*iter = al::ByamlIter(mActorsBytes, mActorsBytes + mActorOffsets[idx]);
return true;
}
if (hash_i >= hash)
b = idx;
else
a = idx + 1;
}
if (x)
static_cast<void>(evt::Manager::instance()->getActiveEvent());
return false;
}
bool InfoData::hasBurnableParam(const al::ByamlIter& iter) {
al::ByamlIter chemical_it;
if (!iter.tryGetIterByKey(&chemical_it, "Chemical"))
return false;
s32 dummy = 0;
return chemical_it.tryGetIntByKey(&dummy, "Burnable");
}
bool InfoData::hasCapaciterParam(const al::ByamlIter& iter) {
al::ByamlIter chemical_it;
if (!iter.tryGetIterByKey(&chemical_it, "Chemical"))
return false;
s32 dummy = 0;
return chemical_it.tryGetIntByKey(&dummy, "Capaciter");
}
bool InfoData::hasCapaciterParam(const char* actor) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && hasCapaciterParam(iter);
}
f32 InfoData::getScale(const char* actor) const {
return getFloat(actor, "actorScale", 1.0);
}
f32 InfoData::getAdjustedLookAtOffsetY(const char* actor) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return 0.0;
return iter.getFloatByKey("lookAtOffsetY") + iter.getFloatByKey("rigidBodyCenterY");
}
f32 InfoData::getCursorOffsetY(const char* actor) const {
return getFloat(actor, "cursorOffsetY", 0.0, false);
}
f32 InfoData::getTraverseDist(const char* actor) const {
return getFloat(actor, "traverseDist", 0.0);
}
bool InfoData::getYLimitAlgorithm(const char** algorithm, const char* actor) const {
*algorithm = getString(actor, "yLimitAlgorithm", "NoLimit");
return algorithm != nullptr;
}
f32 InfoData::getAabbNorm(const char* actor, bool x) const {
sead::Vector3f min, max;
if (getAAbbMinMax(actor, &min, &max, x))
return sead::norm2(max - min);
return 0.0;
}
bool InfoData::getAAbbMinMax(const char* actor, sead::Vector3f* min, sead::Vector3f* max,
bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
return false;
bool min_ok, max_ok;
if (al::tryGetByamlV3f(min, iter, "aabbMin")) {
min_ok = true;
} else {
*min = sead::Vector3f::zero;
min_ok = false;
}
if (al::tryGetByamlV3f(max, iter, "aabbMax")) {
max_ok = true;
} else {
*max = sead::Vector3f::zero;
max_ok = false;
}
return min_ok && max_ok;
}
s32 InfoData::getSortKey(const char* actor) const {
return getInt(actor, "sortKey", 0, false);
}
f32 InfoData::getBoundingForTraverse(const char* actor) const {
return getFloat(actor, "boundingForTraverse", 0, false);
}
f32 InfoData::getAabbNormHalf(const char* actor) const {
return getAabbNorm(actor, true) * 0.5f;
}
bool InfoData::isHasFar(const char* actor) const {
return getBool(actor, "isHasFar", false, false);
}
bool InfoData::hasDropEntry(const char* actor, const char* key) const {
al::ByamlIter iter;
getDrops(&iter, actor);
return iter.isExistKey(key);
}
s32 InfoData::getInstSize(const char* actor) const {
return getInt(actor, "instSize", 0, false);
}
u32 InfoData::getBugMask(const char* actor) const {
return getInt(actor, "bugMask");
}
u32 InfoData::getModelFlags(const char* actor) const {
u32 flags = 0x4000;
if (!actor)
return flags;
bool is_map_const = false;
{
const char* profile;
if (getActorProfile(&profile, actor)) {
const sead::SafeString profile_ = profile;
if (profile_ == "MapConstPassive" || profile_ == "MapConstActive")
is_map_const = true;
}
}
{
al::ByamlIter iter;
if (getActorIter(&iter, actor)) {
if (!hasTag(iter, tags::Tree))
flags |= 0x1000;
} else {
flags |= 0x1000;
}
}
s32 type = -1;
{
al::ByamlIter iter;
if (getActorIter(&iter, actor)) {
if (hasTag(iter, tags::Unk_0x4F4E1426))
type = 0;
else if (hasTag(iter, tags::PasteGrudgeSlime))
type = 1;
}
}
if (is_map_const)
flags &= ~0x1000;
if (type == 0 || (type != 1 && !is_map_const))
flags |= 0x2000;
if (is_map_const && type == 1)
flags |= 0x1000;
return flags;
}
bool InfoData::getVariationMatAnim(const char* actor, const char** anim, f32* frame) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return false;
*anim = getStringByKey(iter, "variationMatAnim", sead::SafeString::cEmptyString);
*frame = getIntByKey(iter, "variationMatAnimFrame");
return (*anim)[0] != 0;
}
bool InfoData::getName(al::ByamlIter* iter, const char** name, s32 idx) const {
if (idx < 0 || idx >= mNumActors)
return false;
*iter = {mActorsBytes, mActorsBytes + mActorOffsets[idx]};
al::ByamlHashIter hash_iter{iter->getRootNode()};
al::ByamlData data;
if (!hash_iter.getDataByKey(&data, mNameIdx))
return false;
return iter->tryConvertString(name, &data);
}
} // namespace ksys::act