botw/src/KingSystem/Resource/resResourceGParamList.cpp

82 lines
3.6 KiB
C++

#include "KingSystem/Resource/resResourceGParamList.h"
#include <agl/Utils/aglParameter.h>
#include <prim/seadRuntimeTypeInfo.h>
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLevel.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponThrow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"
namespace ksys::res {
void GParamList::doCreate_(u8*, u32, sead::Heap*) {}
template <GParamListObjType Type>
KSYS_ALWAYS_INLINE void GParamList::add(const agl::utl::ResParameterList& list,
const sead::SafeString& name, sead::Heap* heap,
GParamList* dummy_list) {
const auto pobj = agl::utl::getResParameterObj(list, name);
if (pobj.ptr()) {
using T = typename GParamListObjTypeTraits<Type>::type;
auto* obj = new (heap) T;
if (obj)
addObj(&obj->getObj(), obj->getName());
mObjects[s32(Type)] = obj;
} else {
mObjects[s32(Type)] = dummy_list ? dummy_list->mObjects[s32(Type)] : nullptr;
}
}
bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
GParamList* dummy_list = nullptr;
if (!sead::IsDerivedFrom<DummyGParamList>(this) && act::ActorParamMgr::instance())
dummy_list = act::ActorParamMgr::instance()->getDummyGParamList();
mObjects.allocBufferAssert(NumGParamListObjTypes, heap);
const agl::utl::ResParameterArchive archive{data};
add<GParamListObjType::System>(archive.getRootList(), "System", heap, dummy_list);
add<GParamListObjType::General>(archive.getRootList(), "General", heap, dummy_list);
add<GParamListObjType::Enemy>(archive.getRootList(), "Enemy", heap, dummy_list);
add<GParamListObjType::EnemyLevel>(archive.getRootList(), "EnemyLevel", heap, dummy_list);
add<GParamListObjType::EnemyRace>(archive.getRootList(), "EnemyRace", heap, dummy_list);
add<GParamListObjType::AttackInterval>(archive.getRootList(), "AttackInterval", heap,
dummy_list);
add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
add<GParamListObjType::Attack>(archive.getRootList(), "Attack", heap, dummy_list);
add<GParamListObjType::WeaponCommon>(archive.getRootList(), "WeaponCommon", heap, dummy_list);
add<GParamListObjType::WeaponThrow>(archive.getRootList(), "WeaponThrow", heap, dummy_list);
// TODO: the rest
if (data)
applyResParameterArchive(archive);
return true;
}
void GParamList::finalize_() {}
void DummyGParamList::doCreate_(u8*, u32, sead::Heap*) {}
bool DummyGParamList::parse_(u8* data, size_t size, sead::Heap* heap) {
GParamList::parse_(data, size, heap);
return true;
}
} // namespace ksys::res